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I am:

A 3D environment artist

Self taught

Australian, living in Canada

I can:

Model highpoly and lowpoly meshes, bake, texture, prepare models and materials for various engines.

Create environment textures, particles, animations, rigs, UI.

Code in Javascript, PHP, SQL, C#, a bit of Java and a touch of C++ (in order of proficiency).

Work as part of a team or autonomously, from concept or self directed.

Speak, read and write conversational Spanish.

I have worked on:

Double Action: Boogaloo

- Project Lead, Lead Artist and code contributor
Steam Website

DA is a frenetic source engine multiplayer mod based around the pure awesomeness that was 80s and 90s action movies. It has been featured twice in PCGamer, greenlit and released on steam to an overwhelmingly positive response, including winning the 1st place Mod of the Year Editors Choice. I create environment props, weapons and characters as well as new levels, environment textures and particles. I also maintain the code and assist the lead programmer with adding and balancing features.

Anarchy Arcade

- Artist
Steam Website

Anarchy Arcade is a 3d virtual reality desktop. It is also available on Steam. I made environment assets for the project, mostly arcade cabinets and small props for players to populate their 3d world. This involved working with supplied highpoly models, creating a lowpoly game mesh, unwrapping, baking texture maps, texturing and compiling the final models for engine.


- Artist

Keys is a whimsical art mod made by Ryan Trawick. I worked as an artist on keys, making environment props in the style of the mod.

Stroll: Field Zone

- Artist

Stroll is a post apocalyptic Source mod by Jack Skelhon, with whom I also worked on my Steampunk Portal Turret. I modelled two weapons for the mod as well as environment pieces. The mod is on media lockdown so no screens, sorry.

Mist of Stagnation

- Artist

MoS is a steampunk post apocalyptic shooter made with UDK. I made modular assets for the team and the mapping community to use in their maps. I also made setpieces of my own design and from concept, and worked with the mappers to make environment art as needed.

My work and I have been featured:

In PC Gamer Magazine

On the PC Gamer Website

On the Sketchfab Game Developers Blog

On RunThinkShootLive

I spend most of my time in:




Usual workflow:





Extended toolbox:

Wall of text:

I am a self taught 3d artist. I have worked in teams and autonomously and I have honed my time management skills through various projects. I create detailed, technically sound and optimized 3d art. As a freelancer I produced environment props and setpieces for mappers from reference, but I can also rig and animate, create environment textures and I have a solid understanding of the use of lighting and composition in level design.

I have a very analytical mind and I tend to geek out about good gameplay mechanics. I have the skills to work well in a studio environment but I am confident I bring more to the plate than just art. I am always looking for ways to create better experiences for players and I believe in creating a high quality product. I am also a tenacious worker at heart, I have a strong work ethic and dedication to my craft.

If you need a freelance prop factory I can pump out environment art until my knucklebones shatter, but if you want a young, enthusiastic and professional team member with a wide array of applicable skills I'm that guy.